Wanderer. The idea of the game is to wander around the screen picking up diamonds, and when you have them all, exit. However there are a few things to make life difficult. Here is a list of what you will see in the play area. @ You. = # Impassable rock. ! Landmines - these explode if you move on top of them. / \ Deflectors - boulders, arrows and balloons slide off these. O Boulders - these will fall down when their support is removed. They kill you if they land on you. < > Speeding Arrows - These run left or right as appropriate, and will slide off boulders, just like they do off deflectors. These also kill you when they hit you. ^ Balloons - these go up, they are also popped if hit by speeding arrows. They do not kill you if they hit you. * Diamonds - these are what you are after - score 10 points. : Passable earth - goes away when you dig through it - score 1 point. T Teleport - Moves you somewhere else, and scores 20 points when you use it. X The way out - you can't get out unless you have got all the diamonds - score 250 for a successful escape C Time capsule - on some screens where moves are limited these give you 250 extra moves, and scores 5 points. M Big monster - always chases you. It can be killed by falling boulders, or speeding arrows, but not by balloons. Scores 100 when you kill him. S Small monster - these run round things, but if they run into you they will eat you. They can be caught in ..... + Cages. These catch one Small monster each, and turn into diamonds, and score 20 points To move around use H J K L (H left, J down, K up, L right) To quit, use Q There is a screen jump facility built in, to jump to any screen, type ~ and the number of the screen you want to jump to In addition there is a screen editor built into wanderer. This allows you to create your own screens. Just say A>WANDERER -E and you are in the editor. The motion keys will move you around (HJKL), typing other letters (as shown in the instructions) will place that item at the current cursor location. Other commands are: Q Quits editing session, and save current changes. While a screen is being edited, it is kept in a file SCREEN, this command writes the screen out to SCREEN, and returns to CP/M. P Play the current screen. This first writes the screen to file SCREEN, and then enters normal play mode so you can test the screen. V Alter the number of moves for the screen. To allow unlimited moves, enter zero. A note about screens: In the rightmost column of screens, you may see '-' characters. These are translated to spaces for playing, and are necessary because certain editors have a tendancy to trim trailing spaces from text files being edited. It would be best to leave these as is, because if someone else ever goes to work on your screen with such an editor, and the '-'s are NOT there, then the screen will get broken.