The Incredible Superpowerful Floating Point Package for BDS C v1.4 ************************************* software written by: Bob Mathias this documentation by: Leor Zolman Components of the floating point package: 1) FLOAT.DOC: This documentation file 2) FLOAT.C: File of support functions, written in C 3) FP: The workhorse function (in DEFF2.CRL) 4) FLOATSUM.C A Sample use of all this stuff This floating point package is as close as BDS C version 1.x is ever gonna come to manipulating floating point numbers. And it ain't too bad, actually...Bob did a nice neat job, and the new formatted printout support in a special version of the "_spr" library function (source is in FLOAT.C) means that floating point output is no longer limited to scientific notation. Here's how it works: for every floating point number you wish to work with, you must declare a five (5) element character array. Then, pass a pointer to the array whenever you need to specify it in a function call. Each of Bob's functions expects its arguments to be pointers to such character arrays. The four basic arithmetic functions are: fpadd, fpsub, fpmul and fpdiv. They each take three arguments: a pointer to a five character array where the result will go, and the two operands (each a pointer to a five character array representing a floating point operand.) NOTE THAT THE RESULT MAY BE PLACED INTO EITHER OF THE ARGUEMENTS WITH NO ILL EFFECTS. I.e., the operation: fpmult(foo,foo,foo); will successfully square 'foo' and place the result in 'foo'. To initialize the floating point character arrays to the values you desire and print out the values in a human-readable form, the following functions are included: ftoa: converts a floating point number to an ASCII string (which you can then print out with "puts") NOTE: explicit use of this function has been made obsolete by the new "sprintf." See FLOAT.C. atof: converts an ASCII string (null terminated) to a floating point number itof: converts integer to floating point. Here are Bob's descriptions of the functions: ----------------------------------- The following functions allow BDS C compiler users to access and manipulate real numbers. Each real number must be allocated a five (5) byte character array (char fpno[5]). The first four bytes contain the mantissa with the first byte being the least significant byte. The fifth byte is the exponent. fpcomp(op1,op2) char op1[5],op2[5]; Returns: an integer 1 if op1 > op2 an integer -1 if op1 < op2 a zero if op1 = op2 As with most floating point packages, it is not a good practice to compare for equality when dealing with floating point numbers. char *fpadd(result,op1,op2) char result[5], op1[5], op2[5]; Stores the result of op1 + op2 in result. op1 and op2 must be floating point numbers. Returns a pointer to the beginning of result. char *fpsub(result,op1,op2) char result[5],op1[5],op2[5]; Stores the result of op1 - op2 in result. op1 and op2 must be floating point numbers. Returns a pointer to the beginning of result. char *fpmult(result,op1,op2) char result[5],op1[5],op2[5]; Stores the result of op1 * op2 in result. op1 and op2 must be floating point numbers. Returns a pointer to the beginning of result. char *fpdiv(result,op1,op2) char result[5],op1[5],op2[5]; Stores the result of op1 / op2 in result. op1 and op2 must be floating point numbers. A divide by zero will return zero as result. Returns a pointer to the beginning of result. char *atof(op1,s1) char op1[5],*s; Converts the ASCII string s1 into a floating point number and stores the result in op1. The function will ignore leading white space but NO white space is allowed to be embedded withing the number. The following are legal examples: "2", "22022222222383.333", "2.71828e-9", "334.3333E32". "3443.33 E10" would be ILLEGAL because it contains an embedded space. The value of the exponent must be within the range: -38 <= exponent <= 38. A pointer to the result is returned. char *ftoa(s1,op1) char *s1,op1[5]; Converts the floating point number op1 to an ASCII string. It will be formatted in scientific notation with seven (7) digits of precision. The string will be terminated by a null. Returns a pointer to the beginning of s1. char *itof(op1, n) char op1[5]; int n; Sets the floating pt. number op1 to the value of integer n. n is assumed to be a SIGNED integer. General observations: Because floating point operations must be thought of in terms of FUNCTION CALLS rather than simple in-line expressions, special care must be taken not to confuse the abilities of the compiler with the abilities of the floating point package. To give a floating point number an initail value, for instance, you cannot say: char fpno[5]; fpno = "2.236"; To achieve the desired result, you'd have to say: char fpno[5]; atof(fpno,"2.236"); Moreover, let's say you want to set a floating point number to the value of an integer variable called "ival". Saying: char fpno[5]; int ival; ... fpno = ival; will not work; you have to change that last line to: itof(fpno,ival); Some more examples: The following will add 100.2 & -7.99 and store the result at the five character array location 'a': fpadd(a,atof(b,"100.2"), atof(c,"-7.99")); (note that "b" and "c" must also be five character arrays) The following would NOT add 1 to 'a' as both op1 and op2 must be floating point numbers (actually pointers to characters...): fpadd(a,a,1); /* bad use of "fpadd" */ Thus, it can get a bit hairy when all floating point numbers are really character arrays; but still, it's better than nothing. All of the above functions are written in C, but most of them call a single workhorse function called "fp" to do all the really hairy work. This function has been placed into the DEFF2.CRL; it is the only machine-coded part of the package.