/**
 * Full configuration file (hereinafter - the configuration) with all possible options,
 * default configuration.
 *
 * Attention! You must NOT use the percent symbol in this file.
 * Instead, the percent symbol should be written: \ u0025
 */
{
  "configVersion": "1.2.0", // Version of the config. Do not remove or change it unnecessarily.
  "editorVersion": "0.0.0", // Version of the editor. Not in use yet.
  // Common config options. All settings information in a fashion not being used.
  "definition": {
    "author": "sirmax2",                        // Config author.
    "description": "Default settings for XVM",  // Config description.
    "url": "http://code.google.com/p/wot-xvm/", // Address to config updates.
    "date": "18.03.2012",                       // Config last modified.
    "gameVersion": "0.7.2",                     // Supported version of the game.
    "modMinVersion": "2.0"                      // The minimum required version of the XVM mod.
  },
  // General parameters for the battle interface
  "battle": {
    "mirroredVehicleIcons": true,               // false - Disable tank icon mirroring (good for alternative icons). True by default.
    "showPostmortemTips": true,                 // false - Disable pop-up panel at the bottom after death. True by default.
    "removePanelsModeSwitcher": false,          // true - Remove the Players Panel mode switcher (buttons for changing size).
    "drawGrid": false                           // true - Enable grid coordinates (may be useful for tactical setup). Change only if you know what youre doing!
  },
  // Options for player statistics (only with XVM-full)
  "rating": {
    "showPlayersStatistics": true,              // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled.
    "loadEnemyStatsInFogOfWar": false           // true - Enable downloading of data on opponents in the "fog of war".
  },
  // Parameters of the Battle Loading Screen
  "battleLoading": {
    "showClock": true,                          // false - Disable the clock on the Battle Loading Screen.
    "showChances": false,                       // true  Enable display of "chances to win" (only with XVM-full).
    "removeSquadIcon": false,                   // true  Disable Platoon icons. This blank space can house, for example, clan logos.
    "clanIcon": {                               // Display options for Team/Clan logos
      "show": true,                             //   false  Disable Team/Clan logos in Battle Loading Screen.
      "x": 60,                                  //   Position on the X axis, relative to the vehicle icon.
      "y": 6,                                   //   Position on the Y axis, relative to the vehicle icon.
      "w": 16,                                  //   Width of the Team/Clan logo.
      "h": 16,                                  //   Height of the Team/Clan logo.
      "alpha": 100                              //   Transparency of the Team/Clan logo.
    },
    // Display format for the left Players Panel (macros allowed, see readme-en.txt)
    "formatLeft": "<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right Players Panel (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font>"
  },
  // Parameters of the Battle Statistics Form
  "statisticForm": {
    "showChances": false,     // true - Enable display of "chance to win" (only with XVM-full).
    "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos.
    // Display options for Team/Clan logos (see battleLoading above)
    "clanIcon": { "show": true, "x": 60, "y": 6, "h": 16, "w": 16, "alpha": 100 },
    // Display format for the left column (macros allowed, see readme-en.txt)
    "formatLeft": "<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right column (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font>"
  },
  // Parameters of the Players Panels
  "playersPanel": {
    "alpha": 60,       // Opacity percentage of the panels. (0  transparent ... 100  opaque)
    "iconAlpha": 100,  // Opacity percentage of icons in the panels. (0  transparent ... 100  opaque)
    "removeSquadIcon": false, // true - Disable Platoon icons.
    // Display options for Team/Clan logos (see battleLoading above).
    // Doesnt work yet!!!
    "clanIcon": { "show": false, "x": 60, "y": 6, "h": 16, "w": 16, "alpha": 100 },
    // Options for the "medium" panels - the first of the medium panels
    "medium": {
      "width": 46,    // 0..250 - Width of the player's name column. Default is 46.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:eff}}'>{{nick}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:eff}}'>{{nick}}</font>"
    },
    // Options for the "medium2" panels - the second of the medium panels
    "medium2": {
      "width": 65,    // 0..250 - Width of the player's name column. Default is 65.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
    },
    // Options for the "large" panels - the widest panels
    "large": {
      "width": 170,  // 0..250 - Width of the player's name column. Default is 170.
      // Display format for player nickname (macros allowed, see readme-en.txt)
      "nickFormatLeft": "<font color='{{c:rating}}'>{{rating}}</font> {{nick}}",
      "nickFormatRight": "{{nick}} <font color='{{c:rating}}'>{{rating}}</font>",
      // Display format for vehicle name (macros allowed, see readme-en.txt)
      "vehicleFormatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
      "vehicleFormatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
    }
  },
  // OVER-TARGET MARKERS
  "markers": {
    // Ally
    "ally": {
      // Ally - alive
      "alive": {
        // Ally - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true                  //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 60,               //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Ally - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true                  //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 60,               //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      },
      // Ally - dead
      "dead": {
        // Ally - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Ally - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    },
    // Enemy
    "enemy": {
      // Enemy - alive
      "alive": {
        // Enemy - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true                  //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 60,               //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Enemy - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true                  //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "strength": 60,               //     Intensity
                "distance": 1,                //     Offset distance
                "size": 1                     //     Size
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      },
      // Enemy - dead
      "dead": {
        // Enemy - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Enemy - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 120,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 11,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health 
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 14,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": true                    //     Normal (false) or bold (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "strength": 200,                //     Intensity
              "size": 1,                      //     Size
              "angle": 45,                    //     Offset angle
              "distance": 1                   //     Offset distance
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "-{{dmg}}",      //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false                 //   Normal (false) or bold (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "strength": 120,              //     Intensity
                "size": 1,                    //     Size
                "angle": 45,                  //     Offset angle
                "distance": 1                 //     Offset distance
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    }
  },
  // COLOR SETTINGS
  "colors": {
    // System colors
    "system": {
      "ally_alive_normal": "0x96FF00",             // Ally  alive
      "ally_alive_blind": "0x96FF00",              // Ally  alive  color blind mode
      "ally_dead_normal": "0x009900",              // Ally - dead
      "ally_dead_blind": "0x009900",               // Ally  dead  color blind mode
      "ally_blowedup_normal": "0x007700",          // Ally  blow-up
      "ally_blowedup_blind": "0x007700",           // Ally  blow-up  color blind mode
      "squadman_alive_normal": "0xFFB964",         // Platoon member - alive
      "squadman_alive_blind": "0xFFFF00",          // Platoon member  alive  color blind mode
      "squadman_dead_normal": "0xCA7000",          // Platoon member - dead
      "squadman_dead_blind": "0xAAAA00",           // Platoon member  dead  color blind mode
      "squadman_blowedup_normal": "0xA45A00",      // Platoon member  blow-up
      "squadman_blowedup_blind": "0x888800",       // Platoon member  blow-up  color blind mode
      "teamKiller_alive_normal": "0x00EAFF",       // Team killer - alive
      "teamKiller_alive_blind": "0x00EAFF",        // Team killer - alive  color blind mode
      "teamKiller_dead_normal": "0x097783",        // Team killer - dead
      "teamKiller_dead_blind": "0x097783",         // Team killer - dead  color blind mode
      "teamKiller_blowedup_normal": "0x096A75",    // Team killer - blow-up
      "teamKiller_blowedup_blind": "0x096A75",     // Team killer - blow-up  color blind mode
      "enemy_alive_normal": "0xF50800",            // Enemy  alive
      "enemy_alive_blind": "0x8379FE",             // Enemy  alive  color blind mode
      "enemy_dead_normal": "0x840500",             // Enemy - dead
      "enemy_dead_blind": "0x47407A",              // Enemy  dead  color blind mode
      "enemy_blowedup_normal": "0x5A0401",         // Enemy  blow-up
      "enemy_blowedup_blind": "0x3B365F"           // Enemy  blow-up  color blind mode
    },
    // Dynamic color for remaining health
    "hp": [
      { "value": 200,  "color": "0xDD0000" },      // Color for health below 200
      { "value": 400,  "color": "0xDD3333" },      // Color for health below 400
      { "value": 1000, "color": "0xFFCC33" },      // Color for health below 1000
      { "value": 9999, "color": "0xFFFFFF" }       // Color for health from 1000 and above
    ],
    // Dynamic color for percentage of remaining health
    "hp_ratio": [
      { "value": 10,  "color": "0xDD0000" },      // Color for health below 10 percent
      { "value": 25,  "color": "0xDD3333" },      // Color for health below 25 percent
      { "value": 50,  "color": "0xFFCC33" },      // Color for health below 50 percent
      { "value": 101, "color": "0xFFFFFF" }       // Color for health up to 100 percent
    ],
    // Dynamic color for effectiveness (only with XWM-full)
    "eff": [
      { "value": 600,  "color": "0xDD0000" },
      { "value": 900,  "color": "0xDD3333" },
      { "value": 1200, "color": "0xFFCC33" },
      { "value": 1500, "color": "0x99FF33" },
      { "value": 1800, "color": "0x33FF33" },
      { "value": 9999, "color": "0xCC66CC" }
    ],
    // Dynamic color for victory percentage (only with XWM-full)
    "rating": [
      { "value": 42,  "color": "0xDD0000" },
      { "value": 46,  "color": "0xDD3333" },
      { "value": 49,  "color": "0xDDDD33" },
      { "value": 51,  "color": "0xFFCC33" },
      { "value": 53,  "color": "0x99FF33" },
      { "value": 57,  "color": "0x33FF33" },
      { "value": 101, "color": "0xCC66CC" }
    ],
    // Dynamic color for the number of thousands of battles ("kilo-battles") (only with XWM-full)
    "kb": [
      { "value": 1,   "color": "0xDD0000" },
      { "value": 3,   "color": "0xDD3333" },
      { "value": 5,   "color": "0xFFCC33" },
      { "value": 8,   "color": "0x99FF33" },
      { "value": 12,  "color": "0x33FF33" },
      { "value": 999, "color": "0xCC66CC" }
    ]
  },
  // OPTIONS FOR DYNAMIC TRANSPARENCY
  "alpha": {
    // Dynamic transparency for remaining health
    "hp": [
      { "value": 200,  "alpha": 100 },
      { "value": 400,  "alpha": 80 },
      { "value": 1000, "alpha": 60 },
      { "value": 9999, "alpha": 40 }
    ],
    // Dynamic transparency for percentage of remaining health
    "hp_ratio": [
      { "value": 10,  "alpha": 100 },
      { "value": 25,  "alpha": 80 },
      { "value": 50,  "alpha": 60 },
      { "value": 101, "alpha": 40 }
    ],
    // Dynamic transparency for effectiveness (only with XWM-full)
    "eff": [
      { "value": 900,  "alpha": 100 },
      { "value": 1200, "alpha": 100 },
      { "value": 9999, "alpha": 100 }
    ],
    // Dynamic transparency for victory percentage (only with XWM-full)
    "rating": [
      { "value": 49,  "alpha": 100 },
      { "value": 53,  "alpha": 100 },
      { "value": 101, "alpha": 100 }
    ],
    // Dynamic transparency for the number of thousands of battles ("kilo-battles") (only with XWM-full)
    "kb": [
      { "value": 2,   "alpha": 100 },
      { "value": 10,  "alpha": 100 },
      { "value": 999, "alpha": 100 }
    ]
  },
  // ICON SETS
  "iconset": {
    // Folder containing the icon set for Battle Loading Screen
    "battleLoading": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for Battle Statistics Form (pressing 'Tab')
    "statisticForm": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Players Panels
    "playersPanel":  "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Over-target markers
    "vehicleMarker": "../maps/icons/vehicle/contour"
  },
  // Options for specific players' clan logos (see readme-en.txt)
  "players": [
    { "nick": "sirmax2",    "icon": "../../../clanicons/XVM.png" },
    { "nick": "0x01",       "icon": "../../../clanicons/XVM.png" },
    { "clan": "[WG]",       "icon": "../../../clanicons/WG.png" },
    { "clan": "[WG-A]",     "icon": "../../../clanicons/WG.png" },
    { "clan": "[WTMOD]",    "icon": "../../../clanicons/WTMOD.png" },
    { "clan": "[WGST]",     "icon": "../../../clanicons/WGST.png" }
  ]
}
